![]() All bubbles demand an initial power cost to start up, then passively drain power while they are idly active, and use additional power when repairing or blocking projectiles. Projectors(also know as Bubbles) are the main energy consumers in the game, they are split up into Repair Bubbles and Shield Bubbles. However, the tech has to have at least one wheel touching the ground(or another tech) in order for the dynamo generator to actually work. The Reticule Research Dynamo Generator generates a very small amount of energy when a tech is moving past a certain speed(and the amount of power generated increases as the tech goes faster).Solar generators take ~2 seconds each to extend their panels to begin generating power. Solar Generators produce power when anchored and only during daytime.The Geothermal Generator, which needs to be anchored over/on a steam vent to produce power but it produces a constant stream of energy that never runs out.There are three special subtypes of "renewable" generators which don't take any resources but have specific requirements:.The Better Future Plasma Furnace Generator is capable of burning all non-component resource chunks (but it is only slightly more efficient at burning regular fuel than the GSO Mobile Furnace Generator).The GeoCorp Anchored Furnace Generator is the most efficient furnace generator, however it is also the slowest and largest one.Mobile furnace generators are less efficient. ![]() Refining resources does not affect their total energy output, but doubles the burning speed, such as they are much more time-efficient. ![]() ![]() Resource chunks are able to be delivered to the generator via dragging them manually, or through certain manufacturing blocks such as Conveyors and Receivers. Furnace Generators burn a small selection of resource chunks to generate electricity.All Corporations except for Venture manufacture at least one type of generator. Generators generate "electricity"( or "power"), in several different ways, many of which are similar to how electricity is generated in real life. ![]()
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